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Building a Bridge by Angie Smibert
15.90 CHF
Category: Technology | Series: Sequence Amazing Structures Ser.
This book for elementary readers highlights the sequence of events from idea to a finished bridge. Full-color photographs and a timeline support each step of the project's process, from the design and preparations to the construction and finishing details. A glossary, further resources, author's note, a ...Show more
Building a Dam by Angie Smibert
15.90 CHF
Category: Technology | Series: Sequence Amazing Structures Ser.
This book for elementary readers highlights the sequence of events from idea to a finished dam. Full-color photographs and a timeline support each step of the project's process, from the design and preparations to the construction and finishing details. A glossary, further resources, author's note, and ...Show more
Building a Stadium by Angie Smibert
15.90 CHF
Category: Technology | Series: Sequence Amazing Structures Ser.
This book for elementary readers highlights the sequence of events from idea to a finished stadium. Full-color photographs and a timeline support each step of the project's process, from the design and preparations to the construction and finishing details. A glossary, further resources, author's note, ...Show more
Phones from Then to Now by Angie Smibert
15.00 CHF
Category: Technology | Series: Sequence Developments in Technology Ser.
Telephone technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of landlines and cell phones for elementary students. Once upon a time, no one carried a phone around. Phones plugged into a wall and you could only ...Show more
Video Games from Then to Now by Angie Smibert
15.00 CHF
Category: Technology | Series: Sequence Developments in Technology Ser.
Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 yea ...Show more
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